Undertow
This game is not designed to run on your device. Add it to a collection to play later, or you can try to run it anyway.
Team GamePuppets' entry to Super Metroidvania Month 20.
Explore above and below the waves to save the fishfolk from strange mechanical invaders.
Design: BlobOfAwe, CrackedDome, DivFord, Falass
Coding: DivFord
Art: CrackedDome, DivFord, Falass
Music: AndreiOlinic, RoryButlerMusic
SFX: UV Phoenix
Writing: OrigamiNosferatu
| Status | Released |
| Platforms | HTML5 |
| Authors | DivFord, Falass, Cracked Dome, RoryButlerMusic, UV Phoenix |
| Genre | Action |
| Made with | Unity |
| Tags | Metroidvania, underwater |



Comments
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using the middle mouse button as control is a bit unfortunate
You can use ENTER on the keyboard instead, if your mouse doesn't have a middle button.
Thanks for the feedback folks! I will try to push a bugfix, but it's not happening in the Unity editor, so it might be a while.
Until then, feel free to ignore Fisheye. You don't need anything from him until after the first boss, and the game does save your progress when you rest.
When I talk to Cap't Fisheye, I can't leave, it just re-opens the store interface.
Just want to be part of it all
same for me
When I talk to Cap't Fisheye, I can't leave, it just re-opens the store interface.
When I talk to Cap't Fisheye, I can't leave, it just re-opens the store interface.
Was kind of enjoying this--until I spoke to Cap'n Fisheye, and couldn't ever stop? Whatever was supposed to make me leave the shop seemed to just start another dialogue with him.