Undertow
Team GamePuppets' entry to Super Metroidvania Month 20.
Explore above and below the waves to save the fishfolk from strange mechanical invaders.
Design: BlobOfAwe, CrackedDome, DivFord, Falass
Coding: DivFord
Art: CrackedDome, DivFord, Falass
Music: AndreiOlinic, RoryButlerMusic
SFX: UV Phoenix
Writing: OrigamiNosferatu
Status | Released |
Platforms | HTML5 |
Authors | DivFord, Falass, Cracked Dome, RoryButlerMusic, UV Phoenix |
Genre | Action |
Made with | Unity |
Tags | Metroidvania, underwater |
Comments
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using the middle mouse button as control is a bit unfortunate
You can use ENTER on the keyboard instead, if your mouse doesn't have a middle button.
Thanks for the feedback folks! I will try to push a bugfix, but it's not happening in the Unity editor, so it might be a while.
Until then, feel free to ignore Fisheye. You don't need anything from him until after the first boss, and the game does save your progress when you rest.
When I talk to Cap't Fisheye, I can't leave, it just re-opens the store interface.
Just want to be part of it all
same for me
When I talk to Cap't Fisheye, I can't leave, it just re-opens the store interface.
When I talk to Cap't Fisheye, I can't leave, it just re-opens the store interface.
Was kind of enjoying this--until I spoke to Cap'n Fisheye, and couldn't ever stop? Whatever was supposed to make me leave the shop seemed to just start another dialogue with him.